Six Chances is a dieselpunk, psychological mystery, science fantasy web serial / web novel. There are six parts planned, so it’s going to be a ride. Updates on Mondays/Mondays & Thursdays on a rotating schedule with occasional extra chapters. Release dates are listed in the index. Also available on Royal Road.
Part 1: The Synchronized Six
What would you do if your life, memories, and feelings were suddenly tied to another person?
Six people. One life.
A spoiled prince haunted by a ghost. A big city swindler with a knack for illusions. A cold soldier with a sharp eye. A pirate with a few screws loose. A chieftain’s bookish daughter with carefully bandaged hands. A peacekeeping agent with an eye for vengeance.
After simultaneously knocking on death’s door, these six find themselves psychically connected across national lines. Tensions rise between them and between their respective countries, which are recovering from a long war over the mysterious vitae—an energy source harvested and utilized in weapons and engines called conductors. Loyalty, memory, and sense of self blur as conspiracies encroach.
Assassination attempts, a border conflict, a missing peacekeeping agent, a bar shootout, a tale of a bloodthirsty beast, and the terrorist organization ELPIS.
—Everything is connected. Nothing is coincidental. The spark has ignited…!
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Part 2: The Illusionary Six
The Twin Cities is a place of duality where good coexists with evil. Cadence Morello is adept at this balancing act which is why she has taken to her psychic connection with a prince, a soldier, a mysterious pirate, a former chieftain’s daughter, and a peacekeeper quite well. It has almost been like a dream. However, in this city of illusion, reality cracks along the daydream. Love blurs into hate. Past into present. Selflessness into selfishness. Acceptance to vengeance.
The fragments appear: a reunion with a loved one, a locked cave murder mystery, underground negotiations, a limitless bounty, a citywide war, encounters with True Conductors, and the reemergence of ELPIS. The illusion has shattered. It is time to face reality.
The bets have been set. The cards have been played. Now all that’s left is to watch the dominoes fall. The secret of ELPIS is finally revealed, and the truth lies close to the heart.
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Part 3: The Fragmented Six
Duty. Service. Order. Success. Appearances.
Werner Waltz’s code has remained steadfast despite his identity, memories, thoughts, and feelings being strained between a prince, a swindler, an advisor, a pirate, and a peacekeeper. As his services along the southern border continue on, a dark shadow creeps over the country he has served for years. An insurrection movement fueled by passion and dissent tears its way through Capricorn, fragmenting the connected group of six and the country itself. Finding himself an outsider looking in, Werner discovers a dangerous enemy—one that lies within and one that laughs above. Meanwhile, the other five must navigate through a country that has a foundation based on war.
Crossing into enemy territory, pledging an uncertain allegiance, a tense reunion with a cold family, a startling discovery straying ethics and progress at the capital, and unveiling a hidden phantom.
The enemy hides in plain sight. The target is located. Now it is time to aim and fire before the scorpion strikes.
The true enemy is…?
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Part 4: The Glorious Six
Maria Gloria-Fernandez—pirate, adventurer, explorer, beast! But what was Maria before she was these things? While she sets out to uncover the truth about saint candidates and Monadism and the pirate who whisked her away form her Monadic orphanage, the other five and those around them find themselves in search for things that either can’t be found or shouldn’t be found: allies, other True Conductors, enemies, and everything in-between.
ELPIS, the saint candidates, and True Conductors. Their search—their hunt—lead them all to a single destination as tense political battles for succession unfold around Signum. The drums of adventure and war resound! The hunt has begun!
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